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Jam/Contest Projects

Memory Defence

Our story for the theme "What home means to you?" is there is a ghost that tries to steal memorable objects from the house and only our main character can see it and fight against it. 

We participated in the jam with a 3D game developed in Unity. My responsibilities included implementing object interaction, time and life logic.

#GGJ19

Two Season's Tale

This game is an endless runner with a theme of two seasons developed in Unity. When a time limit comes sprites changes seasonal features. 

Coffee Balance

In Coffee Balance, the player plays a barista that tries to make a tower from coffee cups before the shop opens. 

I joined this jam as a challenge and liked the retro theme, scoring last I found out areas for improvement for my future entries.

The game is developed with Unity.

#LOWREZJAM 2018

Course Projects

Campus Rush

CE Thesis Project​

Campus Rush is a story of a student that tries to find the shortest path to her course building after taking her morning coffee and overcoming obstacles on her path.

The main aim of this project is to show the benefits of using OOP design patterns in game development. 

The game developed in Unity. All sprite designs belong to me :D

Link to report

Chibichanga

Game Project Studio

Chibichanga is designed to be a 3D multiplayer party game. It includes 2 minigames, a kart race, and hill sliding. Up to 4 players can play a game connected by Photon Network 2 services. Game developed with 5 people, whom 2 are, myself included programmer, and 3 are artists.

My roles include network connection of players and development of hill slide level. 

Infinity Dodecahedron

Computer Graphics

The project includes consecutive reflections of inside faces of the dodecahedron using ray tracing. Its implementation is based on this tutorial.

Link to report

Sana Bu Lazım

Introduction to Game Design

This game is the product of a game proposal project. The aim of the game is to educate players on the vitamin values of foods in a shooter game environment.

The game is developed in Clickteam Fusion 2.5.

Internship Project

Solar System Weight and Age Simulation

This project is created for an exhibition to have its visitors to gain knowledge of the solar system. Moreover, it shows their possible age and weight If they lived on those planets. Age is calculated through birthdate input and weight is taken through the scale in front of the exhibition. Lastly, Information for each planet is shown in another scene. This application is double language.  

All the planets in the game rotate scaled closer to real speed and direction values. What's more, the solar system in the main screen can be rotated, scaled and moved with touch input.

The project is developed in Unity and my responsibility was all the development other than art, sound included.

Personal Projects

GES Exhibitions

Personal Projects

A Transfer Journey

When at that time Fenebahçe basketball player Bogdan Bogdanovic was being transferred to Sacramento Kings, my friend got upset. To cheer her up I developed this game.

This is a 2D basketball game developed in Unity. The performance is shown with a progress bar that the icon is Bogdan. When the player misses he moves toward to Sacramento and when he/she score he moves to Fenerbahçe.

Infinity Mirror Effect

I developed this infinity mirror demo while experimenting which concept to pursue for my Computer Graphics course project. After some research, I found this tutorial about render textures in Unity and implemented my take on it using spheres as probes. I had the spheres unseen by setting their layer to a culled layer by the main camera.

Web export

Prompt Maker

This is a random Inktober prompt list creator. It reads prompts from a text file and presents them randomly as shown in the picture.

This project is created in Unity.

Find Me On World Wide Web

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