
Ece Naz Sefercioglu
Living for the inspiration
Jam/Contest Projects




Our story for the theme "What home means to you?" is there is a ghost that tries to steal memorable objects from the house and only our main character can see it and fight against it.
We participated in the jam with a 3D game developed in Unity. My responsibilities included implementing object interaction, time and life logic.
#GGJ19




This game is an endless runner with a theme of two seasons developed in Unity. When a time limit comes sprites changes seasonal features.




In Coffee Balance, the player plays a barista that tries to make a tower from coffee cups before the shop opens.
I joined this jam as a challenge and liked the retro theme, scoring last I found out areas for improvement for my future entries.
The game is developed with Unity.
#LOWREZJAM 2018
Course Projects




CE Thesis Project
Campus Rush is a story of a student that tries to find the shortest path to her course building after taking her morning coffee and overcoming obstacles on her path.
The main aim of this project is to show the benefits of using OOP design patterns in game development.
The game developed in Unity. All sprite designs belong to me :D




Game Project Studio
Chibichanga is designed to be a 3D multiplayer party game. It includes 2 minigames, a kart race, and hill sliding. Up to 4 players can play a game connected by Photon Network 2 services. Game developed with 5 people, whom 2 are, myself included programmer, and 3 are artists.
My roles include network connection of players and development of hill slide level.



Computer Graphics
The project includes consecutive reflections of inside faces of the dodecahedron using ray tracing. Its implementation is based on this tutorial.
Internship Project




This project is created for an exhibition to have its visitors to gain knowledge of the solar system. Moreover, it shows their possible age and weight If they lived on those planets. Age is calculated through birthdate input and weight is taken through the scale in front of the exhibition. Lastly, Information for each planet is shown in another scene. This application is double language.
All the planets in the game rotate scaled closer to real speed and direction values. What's more, the solar system in the main screen can be rotated, scaled and moved with touch input.
The project is developed in Unity and my responsibility was all the development other than art, sound included.
Personal Projects
GES Exhibitions
Personal Projects




When at that time Fenebahçe basketball player Bogdan Bogdanovic was being transferred to Sacramento Kings, my friend got upset. To cheer her up I developed this game.
This is a 2D basketball game developed in Unity. The performance is shown with a progress bar that the icon is Bogdan. When the player misses he moves toward to Sacramento and when he/she score he moves to Fenerbahçe.




I developed this infinity mirror demo while experimenting which concept to pursue for my Computer Graphics course project. After some research, I found this tutorial about render textures in Unity and implemented my take on it using spheres as probes. I had the spheres unseen by setting their layer to a culled layer by the main camera.